The board is pretty much what you'd expect for a computer version of Plinko in 1990. But really, given the way this computer game has handled the rules of some of the other pricing games, do you honestly think it can handle the complex rules for Plinko's small prizes?
Instead of the normal pricing portion you have to go through on the real show, here you have to play Double Prices four times.
If you're wondering why Double Prices isn't in the game, I think this might be the reason.
What?! No way those tapes could cost two dollars more!
I got the price of this necklace right, so I win another... "puck."
I got three right, so when those are added to my free "puck," I have four.
Here's the Plinko board. The "puck" follows a simple "move left or right" formula when it hits a peg. What, you expected complex physics from this game?
I guess we should just be thankful they got the spaces on the Pinko board in the correct order.
Um... Bob, are you going to remove that previous "puck?"
I guess not.
But you can hit the spaces more than once. As you can see here, I've hit the $1,000 space and the $5,000 space twice each.
Here's the Plinko board from the Commodore 64 version. Colorful.
Here's a chip mid-fall. They don't clear the chips from the board here, either.
My last "puck" landed in $0 again. You can see it sitting slightly above the previous "puck" that landed there.