The judges say: 31-14 victory for T-Minus
All of the hazard damage was self-inflicted. Implied damage obviously goes against the robot that was tossed in the air several times. Slight edge for T-Minus.
I never thought I would be questioning what the strategy of a wedge was. But I'm left wondering -- why did Double Agent occasionally start spinning in place? Was it some kind of attack with the rear wedge plate thing? Did it want both of its wedges to rise off the ground to make it easier for T-Minus? I'm not sure. Plus, when Double Agent was following traditional wedge strategy (get under the opponent with the wedge), it was having some control problems that affected the success of the strategy. T-Minus had a little bit of control problems, too, but it still gets four points for a mostly consistent and usually successful strategy.
This is where it becomes a bit more obvious. Since there didn't seem to be any major functional damage to either bot, I have to base this score mainly on how effective each bot's aggression was, and T-Minus clearly had a more lasting effect on Double Agent by disorienting Rob each time his bot was flipped. Double Agent did gain the upper hand on T-Minus once in a while, but he wasn't able to do much to T-Minus during those times.
Both bots' strategies were easy to figure out. T-Minus: flip and flip and flip. Double Agent: push, shove, and use the hazards. We saw both to an extent, but T-Minus gets the edge because his flips were more effective in weakening Double Agent.
As for damage, Double Agent was flipped about a dozen times, ran himself into about every box hazard, and inflicted no damage at all on T-Minus. T-Minus gets awarded all the damage points.
Double Agent only had one strategy, to get the wedge under T-Minus. It was not a particularly effective strategy, nor one that was executed particularly well. However, since the strategy actually existed, Double Agent gets a strategy point.
The judges say: 35-10 victory for OverKill
BattleRat's driving was just plain miserable in this fight. No excuse for that, the driver is not a rookie...that one trip on the killsaws at the beginning more or less screwed him over for the entire fight. That arm just took a repetitive beating. It'd be awesome if it, like, got ripped off or something. But alas. Can't always have what we want...we also can't ignore the happy pulverizer. It's a miracle BattleRat survived that kind of torture, but by the end it looked as if it was gonna crap out at any second. Overkill, on the other hand...no real damage to speak of. Drove once or twice over the killsaws, but it did nothing to affect anything. Overkill continues to run as well as it always did...therefore it gets all the damage points. Yay!
Agression was pretty...obviously Overkill's as well. BattleRat made a bold attempt or two, but half the time it couldn't even drive in a straight line, much less shove Overkill around to amount to anything meaningful. Overkill made BattleRat its bitch! You can always tell how aggressive bots really are when it comes to whether they choose to torment their opponent while they're being mashed by the pulverizer and risk THEIRSELVES getting hit by it as well, or not to. Overkill's one of those types who will torture their opponent under any means of circumstance. You can't help but admire that kind of evil...
I'm sure BattleRat had...SOME kind of strategy up its sleeve before that arm got warped to all hell. I'm not sure what, but what he was doing for the remainder of that fight sure as hell didn't look like any form of a strategy to me. Looked more like aimless moving around just to prove he's still alive. Overkill...does what he can do given his build. ^ ^ Get under BattleRat, push BattleRat around the entire place, fling him to the hazards, then hack at him with the bigass blade. And in the end, you get one sweet...sweet-ass battle.
Aggression goes to Overkill. Before the radio problems began, BattleRat had marginal control of the match, but after that, Overkill simply dominated by taking advantage of his opponent's problems, especially when BattleRat got caught on the hammer. That was absolutely hilarious, but I can't give Overkill more than three points because his domination didn't last for the whole match.
Damage is clearer. It goes to Overkill again. This category was rather methodical since there was a lot of self-inflicted damage done to BattleRat, so I gave Overkill a major edge for causing BattleRat to get into situations where it could hurt itself, such as on the pulverizer.
This leads into the strategy score, where Overkill gets the full five points. He had his typical "pound the snot out of you" strategy, but when BattleRat's arm began to freak out, this is where he takes everything. He did an excellent job taking advantage of his opponent's problems by moving in and attacking nonstop and taking him to every hazard possible. Getting BattleRat hung up on the hammer was probably a special bonus gift.
Battlerat inflicted no damage of its own on Overkill, yet was on the receiving end of chops, hammer hits and saw hits. The primary weapon, the lifter bar, was bent in a saw hit, ruining the wedge in the process. I award all the damage points to Overkill.
Battlerat appeared to have one strategy of getting the wedge underneath Overkill, but I didn't see anything strategic going on with the lifter bar. The lifter bar appeared to actually be a hinderance. Overkill had the wedge, pushing power, and the ubitquious chopper blade. Battlerat gets one strategy point for the wedge, Overkill gets the rest.